video game + costume party + music and dance performance + installation built around the desire to revisit how communities gather to play music, dance and tell stories
Digital Folk is an interdisciplinary collaboration between dance artist James Gnam, visual artist Natalie Purschwitz, lighting designer James Proudfoot and 10 dance artists. It explores a generation’s approach to identity, physicality, social dance and performance and lives as a scale model built out of an in-between world that is not quite a home and not quite a theatre. It’s where desire is focused through the lens of video game culture to create an irreverent and interactive world of virtual and physical community, feedback and paradox.