Digital Folk

video game + costume party + music and dance performance + installation built around the desire to revisit how communities gather to play music, dance and tell stories

Digital Folk is an interdisciplinary collaboration between dance artist James Gnam, visual artist Natalie Purschwitz, lighting designer James Proudfoot and 10 dance artists. It explores a generation’s approach to identity, physicality, social dance and performance and lives as a scale model built out of an in-between world that is not quite a home and not quite a theatre. It’s where desire is focused through the lens of video game culture to create an irreverent and interactive world of virtual and physical community, feedback and paradox.

Writing about

Credits

Concept, creative direction

James Gnam

Scenography, costume design

Natalie Purschwitz

Lighting design

James Proudfoot

Sound design

Kevin Legere

Choreography, performance

Shion Carter, Rachel Helten, Natalie LeFebvre Gnam, James Gnam, Kayla DeVos, Vanessa Goodman, Rachel Maddock, Lexi Vajda, Lorenz Santos

Producer, media relations

Natalie LeFebvre Gnam

Associate producer

Kayla Devos

Lighting adaptation, stage management

Jonathan Kim

Set build

Stuart Sproule

Set design assistant

Candy Wang

Graphic design

Ahmed Khalil & Deanna Peters/Mutable Subject

Past collaborators

Clare Twiddy, Siobhan Sloane-Seale, Rob Abubo, Walter Kubanek, Jane Osborne, Dario Dinuzzi, Bevin Poole Leinweber, Diego Romero, Hannah Jackson, Rachel Silver, Kim Plough

Reviews

    ““...the strange and beautiful lines between the virtual and the real.””

    Erika Thorkelson | Vancouver Sun

Video

    Digital Folk
    Digital Folk

Coming Soon