Ghost [Digital Folk VR Edition]

An installation and VR performance exploring game culture, community and embodiment.

Digital Folk began in 2014 as a research project and has, since its premiere in 2016, been presented 50+ times across Turtle Island. GHOST [DIGITAL FOLK VR edition] is a looping installation that lives in virtual reality and is reflective of plastic orchid factory‘s desire to close this project with the same spirit of innovation and irreverence with which it was conceived.

Credits

concept, creative direction

James Gnam

scenography, costume design

Natalie Purschwitz

lighting design

James Proudfoot

sound design

Kevin Legere

choreography, performance

Shion Carter, Kayla DeVos, Natalie LeFebvre Gnam, James Gnam, Vanessa Goodman, Rachel Helten, Rachel Maddock, Bevin Poole Leinweber, Deanna Peters, Lorenzo Santos

lighting adaptation, stage management

Jonathan Kim

past collaborators

Rob Abubo, Dario Dinuzzi, Hannah Jackson, Walter Kubanek, Jane Osborne, Kim Plough, Diego Romero, Rachel Silver, Siobhan Sloane-Seale, Clare Twiddy, Lexi Vajda

VR capture

Carey Dodge, Jay Dodge [Boca del Lupo]

first person capture

Evann Siebens

media integration

Jack Chipman

Coming Soon